2016年6月10日星期五

Tutorial Video: PS Vita Custom Bubbles for System Softwares 3.5x!

Tutorial: PS Vita Custom Bubbles for System Softwares 3.5x!

[Tutorial] Install PSP Iso Bubbles on 3.36

 #378886  by dMouZe 
 Fri Jan 30, 2015 5:11 am 
Hello and welcome to this tutorial!

I will try to explain you how to create ISO Bubbles (PSP) on your PS Vita Version 3.36!

Things you need:
-PkgView (Grab it from here)

-sign_np (Grab it from here)

-VHBL with FTP or PSPFiler on 3.36

-a base game (i use Numblast)

-PSN Decrypter (For Versionkey) (Grab it from here)

-PSPBrew (if you want to change Title + Icon) (Grab it from here)

-VersionKey + CID + EBOOT.PBP from your base game (i will show you how)

-Hex Editor

-PSP ISO you want to sign (i won't tell you where to get one, only use it for your own backups)
_______________________________________________________________
You have everything you need? Let's start!

Step 1 Getting your EBOOT.PBP, Versionkey and CID

Grab your base game from here -> https://account.sonyentertainmentnetwor ... ist.action (you need to buy it ofc)

Click on download Image

you will get an .xpd file, open it with WordPad, NotePad, NotePad++ or some other Text Editor.

Copy the file link and the CID from the File 
Image

Insert the link in your browser and download the .PKG file!

I recommend that you make a new text file with the CID and later the VersionKey so you don't need to do these steps again!

Rename your PKG to whatever your game is called (in my case Numblast.pkg)

Open your PKG in PkgView.

Navigate to "USRDIR->CONTENT" rightclick the EBOOT.PBP file and select "extract to source folder" 
Image

you should now have a new folger where the PKG is located named [YOURGAMENAME] (in my case Numblast)

Navigate through all the folders (in my case Numblast->NPEG00011->USRDIR->CONTENT) and grab the EBOOT.PBP

make a new folder and extract PSN Decrypter in it, copy the EBOOT.PBP in that folder.

now simply drag and drop the EBOOT.PBP on the file called "npdpc_fixed.exe"

you will get 3 additional files (header.bin, version_key.bin and an .ISO (we only need version_key.bin)).

Open the version_key.bin the Hex Editor and Copy/or write down the HEXADECIMAL Numbers WITHOUT SPACES and put it in the Textfile where your CID is located
Image

____________________________________________________________________

Step 2 sign your PSP ISO with sign_np

This is pretty simple
hold down SHIFT on your keyboard and rightclick in the folder where sign_np is located (rename the .exe you've downloaded to sign_np.exe so it's no that long to write it down) and open the CMD.

Thing you need in that folder:
sign_np.exe
YOUR PSP ISO

open the text file with the CID and the VersionKey (you need them now)

type "sign_np -pbp [YOUR.ISO] [EBOOT.PBP] [CID] [VERSION_KEY]"

you can add a different Bootlogo when starting that game later by putting a file called STARTDAT.PNG wich needs to be 480x272pixels in the folder and typing the following

"sign_np -pbp [YOUR.ISO] [EBOOT.PBP] [CID] [VERSION_KEY] [STARTDAT.PNG]" <- will do this if you don't want the picture simply leave it

In my case i will use Dantes Inferno as my PSP.ISO and the Numblast CID and Version_Key
Image

Press enter. It should now writing ISO blocks and after it finished it should create a file (in my case EBOOT.PBP) 

Check if the NDUMPING flags are 0x00000002 <- This is important if it's not that i won't run on the vita!!
Image

____________________________________________________________________

Step 3 copy the EBOOT.PBP wich you just signed to your Vita

You have two options.

Option 1 drag and drop the EBOOT.PBP in a savegame and do the rest via PSPFiler

Option 2 do everything via FTP


Since my Savegame Folder don't have enough space (my Harddrive is full :oops: ) so i will use FTP, you can just follow these steps with PSPFiler some are different, i will explain them.

[IF YOU USE PSPFILER COPY THE EBOOT.PBP IN A SAVEGAME AND TRANSFER IT TO YOUR VITA WITH CMA]

IMPORTANT: YOU NEED TO INSTALL YOUR BASEGAME (i mean.. ofc.. why do i even tell you that ?..)

Start FTP via VHBL on your Vita and connect to it (i use FileZilla)

Rename your base game folder to [GAMEID&] (so in my case from NPEG00011 to NPEG00011&)Image

Create a new folder called [GAMEID] (in my case NPEG00011) now simply copy the EBOOT.PBP (we created it with sign_np earlier you remember :)? ) in the NEW folder!
Image

If you use PSPFiler go to the savegamefolder, and move the EBOOT.PBP to the NEW folder we just created!

_____________________________________________________________________

Step 4 Rebuild Database and your done

Again you have two options!

Option 1: Shut down your PS Vita. Hold Power Button + Home Button + R Button in the recovery menu select Rebuild Database

Option 2: (faster) Shut down your PS Vita, remove the memory stick, boot it, shut it down again, inser memory stick and boot again, Database will rebuild but its quicker somehow..


Now after you've rebuild the Database simply launch the game (in my case it's Numblast ... you can't hear that anymore right? sorry!)




If you have a Blackscreen or it kicks you back to the live area; USE ANOTHER BASE GAME / OR ANOTHER ISO!

_____________________________________________________________________

Step 5 Chaning logo & Text

Follow Step 2 and Step 3 for the PBOOT

[TUTORIAL] RUNNING PSONE BUBBLE OR THE FLOW RE-BIRTH <[3.51]

 #404667  by frostvi3n 
 Mon Apr 11, 2016 12:33 am 
Ok guyz , i ve checked the forum and noticed that no one made this tut , so i guess ill try to make it as simple as it 
it will be time consuming and it is temporarry ( by temp i mean that if u do a rebuild database from safe mode its gone :D ) but it will worth it , so at first i ask u to gather some prerequise for this task , ill try to give u all of the details but if u have a problem in some of the steps just search or type here 
and please be patient with the steps , one wrong step :D and u dont kow where uve gone wrong :D 
and i ask of someone to make a video for it because in iran its hard to upload a video tut

A little down the road :
about the program , orginally this program has been developed by TheFlow , thanks for his hard work. but what does this program do is basically a PS1 engine built inside of the Vita , but without the setting options but with good and awsome speed and sound quailty. for ur orginal PS1 games , u notice there is more setting such as Screen size and memory swaping or disck swaping for this program we dont have it currently. many of u might say that why not tnv but i guess u already know that tnv in some of the PS1 games have glitchy sound. who plays a game with a sound muted :D? and u will have ure PS1 game customized and in the PSVITA LIVE AREA
now that u are interested lets make it happen :D
NOW TO THE BIG PART :D

Prerequirment : 
1. Orginally bought PSone game from PSN and u have already transfferd it to your vita 
2. Valid mail account that u have set it up on ure vita ( dont forget the question mark trick ) 
3. These files 
CODE: SELECT ALLhttps://bitbucket.org/TheOfficialFloW/psoneloader/downloads

4. TNV must be already been installed , QCMA , and a sql browser such as sqlite that u can get from here 
CODE: SELECT ALLhttps://github.com/sqlitebrowser/sqlitebrowser/releases
PSP Filer also 
CODE: SELECT ALLhttp://wololo.net/downloads/index.php/download/7673
Rejuvinate must be working , and also Theflow VitaShell 0.5
5. PS VITA FIRMWARE 3.51 or lower , i guess its a little bit different on 3.52 [ wont work on vita with firmware higher than 3.52 ( for now ) ]
6. time , patient and focus
7. familiraties with PSVIta Hacks and stuff ( ill try to make it as simple as i can but just ask if any problem uve gone into ) 
8. Coffee or any soft drink

How to :
1. first make a backup of ure app db using the eml trick ( tut are on the site ) sent an email with mozilla thunderbird with the following 
CODE: SELECT ALLemail:send?attach=ur0:shell/db/app.db.
as link ( or if u use gmail just press ctrl + h )
2. after that download the dumped app db for later use ( and backup in case of anything going wrong )
3. transfer the DUMPER via PSP FTP or Vita FTP or install.zip method or anything that u get ure games and homebrew to ure vita :D
4. ok so we all know that PS1 games carry some kinda of headers which we are going to use are orginal PS1 game header with the one that we are going to swap to [ for example i have Parasite Eve but i want to use pepsi man and the psn dosnt have it or i legaly own it and thats why ]
5. for swaping the header we need to first dump our orginal PS1 header from vita so we open our beloved PSP Filer and we will navigate to our game directory in ms0:/PSP/GAME/GAMEID FOLDER and we copy the EBOOT.pbp File to our root of ms0:/
6. now exit ure PSP Filer and open DUMPER homebrew from TNV ( its in the pack that uve downloaded it before and also transfferd it in part 3 )
7. once there simply press the X button ( it will start to dump the basegame header from ms0:/ which is the game u legally paid for from PSN)
8. once done u will have a file named ms0:/BASE_HEADERS.BIN and now u need to move it to your PC , you can use vita FTP or u can simply use ure email app again to send this file like app.db using this command 
CODE: SELECT ALLemail:send?attach=ux0:PSPEMU/BASE_HEADERS.BIN.

9. now download ur dumped base header to pc ( or transfer )
10. now we need to sign this game header with our custom EBOOT ( the ps1 game we want to have it in our live area instead of this one :D ) so we simply put our BASE_HEADERS.BIN with our custom eboot.pbp (the game we want ) all togather inside the folder where the signer.exe is located ( all of em are inside the links on the requirment ) and hold down left shift key on ure keyboard and right click on any empty space area and click the Open command window here 
11. now type the following command inside ure new CMD 
CODE: SELECT ALLsigner.exe BASE_HEADERS.BIN EBOOT.PBP GAMEID.PBP
if it worked correctly u will notice there is a new file named as GAMEID.PBP ( or it can be anything that u named it ) this will make are orginal base header binded to our custom eboot , this PBP is only be able to be recognized by Vita and not PSP or TNV , it will simply not work with them 
12. now we need to move this and the core file to vita , just put PSVX00000 folder inside the QCMA PSAVEDATA directory and put ure newlly custom created GAMEID.PBP with it also ( inside the PSVX00000 dir along other files )
13. transfer it to ure vita now using QCMA , its inside playstation save data 
14. the next part is that u know ure custom game id which u can open the eboot.pbp with an hex editor and search for DISK_ID or search online or just search the game name inside psn and u can see it from the provided link such as this one 
CODE: SELECT ALLhttps://store.playstation.com/#!/en-us/games/parasite-eve-ii-(psone-classic)/cid=UP9000-NPUJ01042_00-0000000000000001
NPUJ01042 is the game id 
15. now we need to make a directory on our vita in ms0:/PSP/GAME/DISC_ID ( DISK ID IS OUR CUSTOM GAME ID , IT IS THE GAME ID OF URE CUSTOM EBOOT.PBP ) but in 3.51 and 3.50 we have write access issue to GAME folder so we need to use Rejuvinate for it , we can use Theflow vitashell 0.5 ( but on lower firmware we are free to pspfiler or vita ftp simply 
16. now copy paste custom EBOOT.PBP from PSAVEdata to ms0:/PSP/GAME/DISC_ID 
17. now drink the coffee or any soft drink that u have ( it is in the requirment list :D )
18. now go visit this page on your PC 
CODE: SELECT ALLhttps://jsfiddle.net/szczuru/spync74p/embedded/result/
or BUBBLE CREATOR Website :D and fill the form , but there is something about the hint button and setting game id filed that i will tell u just a little down the road :D 
19.Bubble name : is the name of the game 
20. our custom titile id is our custom game DISK_ID which we got it before and used it 
21. setting game id can be the base game or ure orginal PS1 game not the custom one , if u want to use that game setting , game setting carrys stuff such as screen size or anything else so basically we can use the game own setting or our orginal game for better compatibiltty 
22. custom buble icon , u can simply put this line 
CODE: SELECT ALLvs0:app/NPXS10031/sce_sys/icon0.png
which is the pkg installer icon :D or u can use anyother icon inside the vita directory but IM WARNING U , if anything goes wrong :D u have to do the whole stuff again or u might be needing a system restore database which any of these means that u have to reupload the app.db again ( to how to upload , i will tell u later )
23. Position at the last screen , now guys this is really important , just press on hint and u can see the vita live screen area with numbers , now pick up u re vita and navigate to ure last live area page , just swipe down till u are ther e, now compare ure vita live area to the pic and pic the number that is free on ure vita live area , and type it in POSITION ON LAST SCREEN
24. now finally press generate , and u will see lots of code down there , copy all of the code , all of it , bit by bit
just right click , and select all , and press copy 
25. i know u are tired but just a little more , perhaps drink ure soft drink a little D:
26. start ure sqlite browser ( provided in requirment ) and press open , and point it to your dumped app.db ( we dumped it at first , backup thing )
27.Navigate to execute sql tab (4th tab )and right click press the paste ( we copied our generated data from site )
28. now hit the blue play button ( BLUE PLAY BUTTON , 4th icon ) and then press write changes. ( it will save it to app.db where u pointed it , i suggest u make a backup from the orginal file )
29.now its time to send it to vita :D via eml trick , but first rename the app.db file to '#0' without any filetype 
30.now write a new email to your email that is on ure vita , but with this subject 
CODE: SELECT ALLur0:shell/db/app.db
and attach the '#0' file ( our customized app.db ) and press the send button. 
31. now check mail on vita , and open ure email , and if uve done everything correct :D u will see the attachment as a camera icon ( if u see a question mark , please refer on how to fix question mark on eml trick vita ) touch the camera icon and an error will pop up as CANNOT DISPLAY THE IMAGE , DO NOT PRESS THE OK BUTTON , DO NOT , but simply press the SOny logo key on ure vita , and close the email app via swiping it.
32. now and now :D restart ure vita , simply restart it :D 

now u can find ure game with a package installer look on ure vita :D congratulation to following this long tut and doing this long stuff vita fans :D 

Thanks for everyone for doing this stuff possible for us , such as the Flow , MRgas , and Major tom and yourself and anyone else inside vita community , specially wololo and other websites such as hackinformer. 
i personally thanks my friend http://wololo.net/talk/memberlist.php?mode=viewprofile&u=44808HarmfulMashroom 
Thanks everyone.

ACTIVATING YOUR PLAYSTATION/VITA TV *WITHOUT* UPDATING!

 #368150  by sogarth 
 Sun Oct 19, 2014 7:50 pm 
Activating and getting onto PSN are not the same thing. This will get you the former, which will let you play games you've purchased on PSN, including those with exploits. It will not let you sign on to PSN.

You will need:
  • A PlayStation/Vita TV (obviously). I'll be simply referring to this as the Vita TV from hereon out.
  • A PlayStation 3.
  • Some game you've bought from PSN (probably a firmware 3.18 exploit game).
On your computer:
  1. Grab a copy of VitaUpdateBlocker and start running it.
    • If you're running Windows, I'd suggest using the download link under Portable Version.
    • Also if you're running Windows, when you run the program, if it asks if it should allow access via the firewall, the answer is yes (if you're running the Windows Firewall, it'll also pop up a User Account Control (UAC) dialog, to which you should approve).
On your PlayStation 3:
  1. Download your PSN game onto your PlayStation 3.
On your Vita TV:
  1. Set up your Vita TV as usual, setting it up with your PSN account, but not updating it. It's probably safest to disable automatic downloading of firmware updates while the network cable's unplugged ()
  2. Set up your Vita TV to use your computer as a network proxy (Settings ⇒ Network ⇒Internet Connection Settings ⇒ LAN Cable ⇒ Advanced Settings, Proxy Server: Use, Address: your computer's IP, as reported by VitaUpdateBlocker).
  3. Launch Content Manager and connect to your PlayStation 3 (Content Manager ⇒ Copy Content ⇒ PS3™ System ⇒ [whatever your PlayStation 3 is called, by default "PS3"] → [enter the code shown by your PlayStation 3]).
  4. Copy your game from the PlayStation 3 to your Vita TV (Copy Content/PS3™ System → PS Vita TV System ⇒ Applications ⇒ Applications/PSP™/Other ⇒ Applications Downloaded on the PS3™ System).
  5. Launch your game from newly downloaded game from Home. Congratulations! Your Vita TV on not-current firmware has now been activated on PSN!
  6. You might as well revert the proxy settings from earlier so that you don't have to keep running the proxy (set Proxy Server: Do Not Use).
On your computer:
  1. You can close VitaUpdateBlocker now. ;)
  2. You can delete it too, but it might come in handy later (see below).
On your Vita TV:
  1. Why are you still reading this? Start having fun!


Notes:
  • If you need, you should also be able to copy any other content onto your Vita TV (such as exploit game save files), especially since you can also take advantage of this mechanism to connect your Vita TV to a computer running OpenCMA.
Miscellaneous musings:
  • I'm sorry if you've updated your Vita TV to firmware 3.30, thinking that your firmware 3.18 Vita TV couldn't have an exploit on it. I cobbled this together less than an hour ago, after spending a few hours trying to figure out how to activate a Vita TV that's not on current firmware.
  • Those of us with Vita TVs have found that activating the Vita TV has been a confluence of a few problems:
    • The usual way of activating a Vita on older firmware is to put it in airplane mode, plug launch it against OpenCMA connected via USB, switch that USB cable to a PlayStation 3, then copy over a game. But the Vita TV doesn't offer a USB transfer mode.
    • The Vita TV does have a memory card slot. But a game activated on a different Vita isn't able to activate a Vita TV's PSN account.
    • The Vita TV can try to connect to a PlayStation 3 or a computer running CMA. But it checks for an Internet connection to check for a firmware update, and refuses to connect if it can't connect to the Internet.
    • If you do manage to get it to connect to OpenCMA (honestly, I don't even remember how I pulled that one off now), and you restore a game backup... that doesn't activate a Vita TV's PSN account either.
    This is when I remembered that with the OpenCMA method, the PlayStation 3 is responsible for tweaking the game so that it can activate the Vita... and that the PlayStation 3 still has network access during this time. So what happens if all that happens is the Vita TV can't check for updates, but everything else stays the same? Which is what this is. Huzzah! :P

Edit (1): Added notes about running VitaUpdateBlocker on Windows.
Edit (2): Tried to make it clear that "activation" and "signing onto PSN" are not the same thing.
Last edited by sogarth on Thu Oct 23, 2014 8:57 am, edited 2 times in total.

PSV气泡PS1游戏教程,成功率100%(官方PS1模拟器,完美!)

原地址:http://bbs.duowan.com/thread-44453862-1-1.html

PSV气泡PS1游戏教程,成功率100%(适用于3.00到3.52)
                                           BY ---五中16(我神啊啊啊啊)

首先感谢百度贴吧: judjdigj的翻译教程、topboy0321摩托游戏、爽朗的基游指导。

第一步:也是最重要的首先在PSV桌面建立一个文件夹,里面放一个如图随便放个图标。放好后提取App.db。重要的事要说两遍!
提取方式:email:send?attach=ur0:shell/db/app.db.
(PSV邮箱最好是新浪邮箱 ,IMAP)。
QQ图片20160416203517.jpg 



第二步:剪切/复制PS1种子游戏。


种子游戏可以用PS Store里下载的任意一个PS1游戏,,(这里以XI试玩 ID:PAPX90032)
首先给ARK或TNV安装PSP Filer6.6
QQ图片20160416203525.jpg 
找到你的PS1种子游戏的EBOOT.PBP文件(在ms0:/PSP/GAME/目录下),把EBOOT.PBP拷贝到记忆棒根目录(ms0:/)


第三步:提取BASE_HEADERS.BIN文件(需要用这个文件给PS1游戏签名)

首先我们要用到一个叫做DUMPER的专用软件。 DUMPER是一个PSP自制软件,在PSV上可以用ARK和TNV启动。

打开DUMPER后,按下X

QQ图片20160416203529.png 
提取完毕。

链接:http://pan.baidu.com/s/1o7fiMFo 密码:fybg

成功提取的话,BASE_HEADERS.BIN文件会在记忆卡根目录生成(ms0:/BASE_HEADERS.BIN)。
之后吧提取好的BASE_HEADERS.BIN拷贝到电脑(小鸭子FTP之类的软件就行)

第四步:给自己想气泡的PS1游戏签名

从网上下载你想玩的PS1游戏,必须是PSP用的格式,也就是EBOOT.PBP格式,(百度:PSP用PS1游戏 即可)
把你想玩的PS1游戏的EBOOT.PBP文件和刚刚提取出来的BASE_HEADERS.BIN放到楼上那个包中,有程序signer.exe的目录下。

在有signer的文件夹空白处,按住shirt,然后点鼠标右键,选择:在此处打开命令窗口。

    QQ图片20160416203535.jpg 
然后输入下列指令(复制也行):


signer.exe BASE_HEADERS.BIN EBOOT.PBP
或者signer.exe BASE_HEADERS.BIN EBOOT.PBP OUTPUT.PBP (这个OUTPUT.PBP应该是输出名称,可以自己改的。)
之后按下回车,签名完成。

第五步:拷贝PSVX0000文件夹

将文件夹中还有一个PSVX00000文件,那是个存档文件。将其拷贝到PSV中

QQ图片20160416203542.png 

第六步:安装已签好名的EBOOT.PBP。

找出你想玩的PS1游戏的DISC_ID,用随便一个16进制编辑器打EBOOT.PBP即可找到。

QQ图片20160416203546.jpg 
然后再ms0:/PSP/GAME/目录下新建一个文件夹,文件名为刚刚找到的DISC_ID,然后将签好名的EBOOT.PBP拷贝到该文件夹(可以用存档拷进PSV再复制过去,或者直接用小鸭子复制过去)。
拷贝过去后该签好名的EBOOT.PBP自动变为FBOOT.PBP。
然后将GAME文件夹改名GAMEX,然后将FBOOT.PBP改名为EBOOT.PBP.,(注意后面有个点),改名后自动变为EBOOT.PBP,然后将GAMEX文件夹改回GAME。这里要注意一点,如果改为了EBOOT.PBP格式在PSP里将不能删除,只能通过内存管理器将其删除,好像直接FBOOT.PBP格式也可以,我没时间试。
3.00到3.36推荐用PSPFiler或者VitaFTP
3.50到3.51用PSM破解的那个VitaShell
3.52用PSP Installer,不懂自己去百度)

QQ图片20160416203550.jpg 

第七步:编辑app.db文件。

直接创psv气泡https://jsfiddle.net/szczuru/spync74p/embedded/result/

QQ图片20160416203556.png 
Bubble name: 填写你想生成气泡的名字。
Custom TitleID, Settings game TitleID:填写你想玩的PS1游戏的DISC_ID
Custom bubble icon  生出气泡时图标的路径(如果你想使用自己设置的图标,请先把你找的图标改名icon0.png并事先拷贝到某个GAME游戏文件夹内,最好是种子游戏文件夹,免得误删。检查自己的图标有没有用,可以用PSPFiler打开你的图标,如果显示图片代表可以使用,如果不显示请还张,不然生出的气泡是没有图标的白气泡。图片地址填写ux0:pspemu/psp/game/游戏id/icon0.png)
Position at last screen 填0
全部填好后直接Genergte! 会生成一大堆代码,复制之.

(备注:请大家注意这一段originalpath=ux0:pspemu/PSP/GAME/SLPS02300&selfpath=ux0:pspemu/PSP/GAME/SLPS02300/EBOOT.PBP&discid=SLPS02300&parentallevel=0&gamedataid=&ap如果生成气泡的代码最后是eg要改成ME,level=3 要改成=0,好像直接生成不用修改,大家最好注意下)
用SqliteBrowser打开开始时提取的app.db

下载SqliteBrowser
链接:http://pan.baidu.com/s/1qWqtaUC 密码:hzhh

点击Execute SQL(执行SQL),粘贴刚刚复制的代码

点击Play(那个三角形),之后代码写入成功。点击Write Changes(写入更改)。然后点击浏览数据库选择:tbl_appinfo_icon。浏览到29栏,如果有所填你想生成气泡的名字那代表气泡生成成功了! (我填写的是PS1)

QQ图片20160416203606.jpg 

第八步:重新写入修改好的app.db文件。

把修改过的app.db改成#0 传送回PSV 点击图标 提示无法打开后 点击PS 撕掉 重新启动。然后气泡就出现了。(如果点击#0出现错误或者无法打开,请先把WIFI关闭,等几秒然后再点,会提示打开WIFI,打开WIFI后就会显示无法打开图标了,如果显示无法链接服务器,再次关闭打开WIFI重试)
如果你想全屏直接把__sce_menuinfo.menuinfo文件放进你想玩游戏的文件夹里)
 __sce_menuinfo.rar (157 Bytes, 下载次数: 6) 

QQ图片20160416203611.jpg 

如果你是3.00-3.20系统,那么请接着看,TN-X,完美运行PS1游戏的自制固件,要求PSP破解模式必须是TN-V。PS1漏洞游戏有三个:铁拳2,XS摩托,Sports Superbike 2。你能够在这里下载TN-X
链接:http://pan.baidu.com/s/1ntFWtM5 密码:ww9w。
将TNV和你所选气泡漏洞游戏的存档一起拷贝进PSV就是了。
另外如果再PSP模式里开启了PS金手指插件,那么进入TN-X玩PS游戏非常容易蓝屏。所以需要修改的建议再PSP模式里的PS1游戏里修改并且存档(存档通用),再把金手指插件删除。

QQ图片20160416203614.jpg 
美服购买的XS MOTO(压缩包52.6 M) 
pan點baidu點com斜線s斜線1c0jLLsc (无密码)
本帖最后由 我神啊啊啊啊 于 2016-4-18 23:00 编辑 
QQ图片20160416203602.png (49.26 KB, 下载次数: 1)
QQ图片20160416203602.png

TN-X v2

原地址:http://wololo.net/downloads/index.php/download/8283
下载:Download
注意:美版Tekken 2的记忆卡1文件有问题,并不能工作,需要另外下修正的

TN-X v2 Mod: Qwikrazor releases unrestricted version of Total_Noob’s TN-X v2 eCFW! – Wait a minute… Unrestricted?!